/*
 * Author: Jon Trulson <jtrulson@ics.com>
 * Copyright (c) 2016 Intel Corporation.
 *
 * based on original C++ driver by
 * Author: Yevgeniy Kiveisha <yevgeniy.kiveisha@intel.com>
 * Copyright (c) 2014 Intel Corporation.
 *
 * This program and the accompanying materials are made available under the
 * terms of the The MIT License which is available at
 * https://opensource.org/licenses/MIT.
 *
 * SPDX-License-Identifier: MIT
 */
#pragma once

#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <upm.h>

#include <mraa/pwm.h>
#include "buzzer_tones.h"

#ifdef __cplusplus
extern "C" {
#endif

    /**
     * @file buzzer.h
     * @library buzzer
     * @brief C API for the buzzer driver
     *
     * @include buzzer.c
     */

    /**
     * Device context
     */
    typedef struct _buzzer_context {
        mraa_pwm_context pwm;

        float volume;
        bool initialized;
    } *buzzer_context;

    /**
     * Initialize a buzzer context.
     *
     * @param pin Buzzer pin number (pwm capable)
     * @return buzzer device context
     */
    buzzer_context buzzer_init(int pin);

    /**
     * Buzzer object destructor.
     *
     * @param dev Device context.
     */
    void buzzer_close(buzzer_context dev);

    /**
     * Plays a tone for a certain amount of time or indefinitely. When delay
     * is not used, the sound can be stopped by calling stopSound().
     *
     * @param dev Device context.
     * @param note Note to play (DO, RE, MI, etc.) or frequency
     * @param delay Time in microseconds for which to play the sound;
     * if the value is 0, the sound is played indefinitely
     * @return UPM result
     */
    upm_result_t buzzer_play_sound(const buzzer_context dev, int note,
                                   int delay);

    /**
     * Stops the sound currently playing. Should be called when playSound()
     * does not have a delay value.
     *
     * @param dev Device context.
     * @return UPM result
     */
    upm_result_t buzzer_stop_sound(const buzzer_context dev);

    /**
     * Sets the volume for the buzzer, but may affect the sound timbre.
     * Works best with halved values; e.g., 1.0, 0.5, 0.25, etc.
     *
     * @param dev Device context.
     * @param vol Value to set the volume to, from 0.0 to 1.0
     */
    void buzzer_set_volume(const buzzer_context dev, float vol);

    /**
     * Gets the buzzer volume.
     *
     * @param dev Device context.
     * @return Value the volume was set to
     */
    float buzzer_get_volume(const buzzer_context dev);

#ifdef __cplusplus
}
#endif
